BOSSER-JEROME.COM


Introduction

BOSSER-JEROM.com, juin 1 2008  :: 

After 3 years of idle I decided to continue some of my projects during my rare spare time.

 

I'm a French programmer, design, modeler and animator of 23 years old. I was programming on computer (making game among other things) since I was 9 (began with Pascal and Qbasic). I just been graduated from the French engineering school ENSAM "Ecole Nationale Superieure des Arts et Metiers".

Programming is only a hobby right now (I’m self-taught man in computer science). 3D real time is not my only one knowledge domain, I deal with artificial intelligence (I've developed my own algorithms mostly for game), network security and programming, advanced physic simulations (water, solid, deformation, finite element...).  I'm developing alone and all the contents on this site are my own creation (excluding sounds and music). Here are some of my programs . Enjoy :-)

Come back And Makeover

BOSSER-JEROM.com, juin 1 2008  :: 

After 3 years of idle I decided to continue some of my projects during my rare spare time.

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More than 300 000 visits

BOSSER-JEROM.com, juin 1 2008  :: 

Tanks for your interest in my work !.

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Sonic GL now supports high-end shaders

BOSSER-JEROM.com, juin 1 2008  :: 

 

Motion blur

 

3 Years without any improvment, the 3D engine of SonicGL became quite outdated... 

So, I added many shaders effects and replace some old one by using the OpenGL High Level Shading Language (GLSL). 

It should works on many recent cards which support vertex shaders and pixel fragment shader. 

 

I will share my shaders with the community.

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Sonic GL now works on NVIDIA 3D Cards

BOSSER-JEROM.com, juin 1 2008  :: 

Because now,  I own a Nvidia 8800M GTX, I had to remove all ATI specific extensions in my 3d engine :-/ . So well now, it's Nvidia compatible... and ATI (If I'm lucky).

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Add of GLSL Shaders section

BOSSER-JEROM.com, juin 1 2008  :: 

I'll share some great shaders that I developped or found on internet.

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